Terry Suereth
Now Available on the Internet

What You See is What You Get (sorry)

Terry Suereth
Embedded Software Engineer

terry.suereth@gmail.com

LinkedIn

Resume/CV:
 - PDF
 - RTF
 - TXT
So, hello. My name is Terry Suereth, and this is the part of my website where I pretend to be professional. I'll explain, if you'll humor me.

I was born in 1986 in central Pennsylvania, where the dairy belt meets modern civilization. Here I grew up (...in a sense) in the Cornwall-Lebanon school system, graduating from Cedar Crest High School in 2004. During my high school years I spent my plentiful spare time playing entirely too many video games, and experimenting with Perl/CGI website programming.

Throughout my schooltime summers, I took a number of short-term jobs in a computer science/engineering capacity, ranging from building website backends to writing productivity software for small businesses.

Following high school I enrolled in DigiPen Institute of Technology to pursue my childhood dream of making video games; in my freshman year, the school's Computer Engineering degree was unveiled, and - not completely satisfied with the abstractions of high-level programming - I leapt. In the BSCE program I worked on numerous programming assignments/projects (I love low-level programming), and yearly lab projects where I helped design and build embedded devices and software. My responsibility in these labs was often to implement display modules and write bare-bones LCD driving software. You can learn more about the lab projects I worked on at DigiPen at my graduating class's official project webpage.

During my senior year at DigiPen I was employed by Nintendo Software Technology Corp. as an Associate Engineer, performing research and development on the VC64 project (the Nintendo 64 emulator for the Nintendo Wii's Virtual Console service). That year I also became a part of the student government, becoming a representative of the senior BSCE class in the school's Student Association and managing the Association's budget as its Treasurer. I was also involved in several reforms to the BSCE curriculum itself. I graduated in the spring of 2008 as part of a class of four.

After my graduation from DigiPen, I went to work at Adeneo Embedded as an Embedded Software Engineer. I quickly became the company's in-house expert on Microsoft's .NET Micro Framework: I worked on enhancing the .NET MF with new features, and porting it to multiple ARM-based platforms. But the siren song of video games is strong, and so a year later I was back at Nintendo. I'm currently employed by Nintendo of America as a contract engineer on the Nintendo Travel Network.

I've been playing video games for most of my life. I'm a big fan of Nintendo games in general, and action, adventure, platforming and puzzle games in particular. You can read more about my gaming habits on my Glog (Gaming Log), a website I invented and wrote from scratch. Fair warning: I use some coarse language, especially with games like Vexx.

I get my news from Kotaku, Wired, and Slashdot. I listen to music from OverClocked ReMix and from the video games I play. I read Penny Arcade. I don't watch television much, but I see a lot of movies, even though I dislike most of them.

Despite being a huge nerd, I consider myself easy to get along with, and fun to be around in social situations. When I'm at work, I take my job very seriously, and will toil diligently until I've solved a project's problems as completely and efficiently as possible. And I'm fairly good at writing without a spellchecker.

For more pertinent information about my capabilities, click a link up on the left for my resume. Or for further inquiry, you can get ahold of me via email. And have a scientastic day.